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Understanding functional and technical aspects of User Interface Prototyping
The following will be discussed in BCS-UX01 exam dumps:
- Recall that a prototype can take many forms, from paper to electronic, and that the purpose of a prototype is to support validated learning by asking and answering design questions
- Introduce high- and low-fidelity user interface prototyping
- Recognise the appropriate type of prototype for the phase of design
- Practice the concept of interactive paper prototyping
- Sketch paper prototypes
- Describe the differences between prototypes and sketches
- Choose between different types of prototype, for example paper and electronic, and recall the merits of each
- Recognise the importance of identifying multiple different design solutions before deciding on a specific design solution
Firmly believe in an idea, the UX01 exam questions are as long as the user to follow our steps, follow our curriculum requirements, users can be good to achieve their goals, to obtain the qualification certificate of the target. Below, I will introduce the UX01 training materials to you from three main aspects, so that you can understand the study materials more deeply.
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Understanding functional and technical aspects of Illustrating the Context of Use
The following will be discussed in BCS-UX01 exam dumps:
- Understand how to identify users' key tasks and illustrate how they relate to user stories in a methodology like SCRUM
- Understand Hick's Law and how it relates to the number of choices in a user interface
- Explain that including too many choices in a user interface increases the cognitive load on users
- Interpret key user needs
- Demonstrate how to create personas from user research data
- Illustrate the specific users of the system
- Explain the rationale for focussing on user needs
- Write descriptions of users that can be used for design
- State the elements of a user story
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BCS UX01 Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Measuring Usability | - Usability metrics
|
| Visual Design | - Visual communication
|
| Interaction Design | - Designing interactions
|
| Illustrating the Context of Use | - User modelling techniques
|
| Guiding Principles | - User-centred design principles
|
| User Interface Prototyping | - Prototyping approaches
|
| User Research | - Research methods
|
| Usability Evaluation | - Evaluation techniques
|
| Information Architecture | - Structuring information
|
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